Author: paidia institute

  • Two publications on Brain-Computer Gaming

    Following the four week workshop eNTERFACE’09 in Genova in 2009, two articles on gaming with the brain have been published. They are based on the game Bacteria Hunt that combines Brain-Computer Interface (BCI) technology with traditional (keyboard) input in an action game setting. Experiments with the game inquire the possibility of affecting the game world […]

  • Eight++ @ gamescom

    Eight+, the result of the last Play09 Game Lab, will be presented on the gamescom (18.-22.08.2010, Cologne) at the Creative Gaming booth. From the last exhibition at the AMAZE.Interact Festival the game was again completely redesigned and will now be shown as Eight++.

  • PLATINE festival Cologne

    Platine, August 16th-19th, 2010, Cologne

  • Hyperkult 19: Mobiles – You Are Now Here

    Hyperkult is an annual workshop/symposium on computer science, culture and society at Leuphana University Lüneburg. This year’s theme is “Mobiles – You Are Now Here”. The Academy of Media Arts Cologne (KHM) participates with a talk/performance entitled “Context Aware Devices – Context Aware Users” presenting artistic strategies for mobile devices and data spaces. The presentation […]

  • New Book Covering Paidic Activities

    The Book “Code und Material: Exkursionen ins Undingliche” published by Springer Wien/New York and editied by Georg Trogemann covers scientific and art projects of Lab3, Laboratory for Experimental Computer Science. Included are projects and texts by Paidia Institute founding members Thomas Hawranke, Karin Lingnau,  Lasse Scherffig and Susanna Schoenberg. http://interface.khm.de/index.php/news/new-book-code-und-material/