Keynote at Artist in Industry, Bucharest

December 18, 2012

Between November 1-2, 2012, Zilvinas Lilas was keynote speaker in the frame of Artists in Industry, the International Conference on The Role of Design in the Digital Age, which took place at “Ion Mincu” University of Architecture and Urbanism in Bucharest, Romania. Zilvinas Lilas spoke of the Role of Academic Sector Enhancing Cultural and Creative […]

RE-playable: Paidia Institute at University of Hull, Scarborough

February 23, 2012

RE-playable: Remixing, Referencing, Reaction, Reworking and Recreation as strategies in media art The Interdisciplinary & Collaborative Practices Cluster at the University of Hull invited Paidia Institute for a presentation of past and future work, projects and practices. Remixing, Referencing, Reaction, Reworking and Recreation are important strategies in media art: also and especially while working with […]

Paidia Laboratory: feedback at transmediale 2012

January 18, 2012

transmediale 12 in/compatible The cycle Paidia Laboratory: feedback examines computer games as closed feedback systems. In an ongoing series of artistic experiments the feedback behaviour of games is studied, by coupling their in- and output through modifications of hard- and software. The focus lies not on the usability of games, but rather on an archeology […]

Next Level Conference and Long Night of Museums 2011

October 31, 2011

Paidia Institute is part of the exhibition and panel programme of Next Level Conference 2011. As part of the conference, Paidia Institute takes part in Cologne’s Long Night of Museums 2011 as well. In a panel on game art education, Jonas Hansen will present game art developments at KHM and Paidia Institute. In the exhibition, […]

Hyperkult 19: Mobiles – You Are Now Here

July 6, 2010

Hyperkult is an annual workshop/symposium on computer science, culture and society at Leuphana University Lüneburg. This year’s theme is “Mobiles – You Are Now Here”. The Academy of Media Arts Cologne (KHM) participates with a talk/performance entitled “Context Aware Devices – Context Aware Users” presenting artistic strategies for mobile devices and data spaces. The presentation […]