The cycle Paidia Laboratory: feedback examines computer games as closed feedback systems. In an ongoing series of artistic experiments the feedback behaviour of games is studied, by coupling their in- and output through modifications of hard- and software. The focus lies not on the usability of games, but rather on an archeology of interaction – determining the limits and boundaries of games in order to understand the media specific characteristics of computer games.
This analysis of interaction focuses on the process of inquiry and becomes manifest in an open and evolving structure of artefacts and schematics. The rhythm generated by mutual opening and closing of two PS2-sleds can be seen at the transmediale 2012 exhibition in/compatible. At the same time further works of feedback-experiments are presented at the Computerspielemuseum Berlin.
Paidia Institute is represented with Paidia Laboratory: feedback by Jonas Hansen, Thomas Hawranke, Karin Lingnau and Lasse Scherffig.
On Wednesday, February 1st, Lasse Scherffig will take part in the presentation at transmediale 2012: in/compatible research practices, the event following the path of the In/compatible Research PhD workshop/conference organised last November by the Digital Aesthetics Research Centre of Aarhus University and the reSource for transmedial culture at the University of the Arts in Berlin. Lasse Scherffig will briefly introduce his research on feedback machines and present a work-in-progress movie (in cooperation with by Thomas Hawranke) accentuating the topic of visual research as part of a methodological process.
29.01. – 05.02.2012, 29.01. 17:00 Vernissage
Special exhibition CSM_Berlin
Computerspielemuseum, Karl-Marx-Allee 93a, 10243 Berlin
31.01. – 05.02.2012
Transmediale exhibition: Dark Drives. Uneasy Energies in technological Times
Haus der Kulturen der Welt, John-Foster-Dulles-Allee 10, 10557 Berlin
more at paidia laboratory: feedback