Feb 23, 2012
RE-playable: Remixing, Referencing, Reaction, Reworking and Recreation as strategies in media art
The Interdisciplinary & Collaborative Practices Cluster at the University of Hull invited Paidia Institute for a presentation of past and future work, projects and practices.

Remixing, Referencing, Reaction, Reworking and Recreation are important strategies in media art: also and especially while working with the game medium. Paidia Institute uses these strategies in projects yielding art and artistic research, focusing on diverse forms of play – from deconstructions of the dispositive of computer gaming to performances and site specific interventions.
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Nov 16, 2011
Paidia Institute, Noarte paese museo and officinevida present
returnable 20II
an interventional format curated by Susanna Schoenberg
27-29 November 2011, Sardinia (I)
Producing field recordings and refeeding realities, marking territory and producing public voice in the South of Sardinia.
[caption id="attachment_438" align="alignnone" width="600" caption="from left: Franziska Windisch COAL ROOM 2011, Susanna Schoenberg EXTERIOR #20090311_0058 2009, Malgorzata Calusinska AUFFALTUNG 2009"][/caption]
returnable: a fitting specification for this short program of artistic research on field–while looking ...
Jul 6, 2010
Hyperkult is an annual workshop/symposium on computer science, culture and society at Leuphana University Lüneburg. This year's theme is "Mobiles - You Are Now Here". The Academy of Media Arts Cologne (KHM) participates with a talk/performance entitled "Context Aware Devices - Context Aware Users" presenting artistic strategies for mobile devices and data spaces. The presentation is given by Jonas Hansen, Thomas Hawranke and ...
May 3, 2010
Paidia Institue is introducing itself with a combined talk/performance at the next level conference. We are part of the panel on "Games and Art".