Jan 18, 2012

transmediale 12 in/compatible
The cycle Paidia Laboratory: feedback examines computer games as closed feedback systems. In an ongoing series of artistic experiments the feedback behaviour of games is studied, by coupling their in- and output through modifications of hard- and software. The focus lies not on the usability of games, but rather on an archeology of interaction – determining the limits and boundaries of games in order to understand the media specific characteristics of computer games.
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Nov 16, 2011
Paidia Institute, Noarte paese museo and officinevida present
returnable 20II
an interventional format curated by Susanna Schoenberg
27-29 November 2011, Sardinia (I)
Producing field recordings and refeeding realities, marking territory and producing public voice in the South of Sardinia.
[caption id="attachment_438" align="alignnone" width="600" caption="from left: Franziska Windisch COAL ROOM 2011, Susanna Schoenberg EXTERIOR #20090311_0058 2009, Malgorzata Calusinska AUFFALTUNG 2009"][/caption]
returnable: a fitting specification for this short program of artistic research on field–while looking ...
Oct 31, 2011
Paidia Institute is part of the exhibition and panel programme of Next Level Conference 2011. As part of the conference, Paidia Institute takes part in Cologne's Long Night of Museums 2011 as well.
In a panel on game art education, Jonas Hansen will present game art developments at KHM and Paidia Institute. In the exhibition, a workshop/laboratory/installation project is shown which couples a number of computer games, controllers and ...
May 26, 2011
Paidia Institute will be part of the Platine 2011 (Cologne, August 15th-19th) with the Paidia Laboratory: Feedback.
„I was walking down Granville Street […] and I was looking into one of the video arcades. I could see in the physical intensity of their postures how rapt the kids inside were. It was like one of those closed systems out of a Pynchon novel: a feedback loop with photons coming ...
Aug 10, 2010
Eight+, the result of the last Play09 Game Lab, will be presented on the gamescom (18.-22.08.2010, Cologne) at the Creative Gaming booth. From the last exhibition at the AMAZE.Interact Festival the game was again completely redesigned and will now be shown as Eight++.
Aug 2, 2010
August 16th-19th, 2010, Cologne
PLATINE festival showcases electronic media ranging from art to alternative forms of gaming. The works are shown in local pubs and offices in Cologne Ehrenfeld. Among the works shown are CollecTic and Thumbs Down by Jonas Hansen.
Web: http://www.platine-cologne.de
Jul 6, 2010
Hyperkult is an annual workshop/symposium on computer science, culture and society at Leuphana University Lüneburg. This year's theme is "Mobiles - You Are Now Here". The Academy of Media Arts Cologne (KHM) participates with a talk/performance entitled "Context Aware Devices - Context Aware Users" presenting artistic strategies for mobile devices and data spaces. The presentation is given by Jonas Hansen, Thomas Hawranke and ...
May 3, 2010
Paidia Institue is introducing itself with a combined talk/performance at the next level conference. We are part of the panel on "Games and Art".
Apr 13, 2010
The workshop Point&Click generated a number of projects that deal with adventure games and online and offline worlds. The projects take the form of experiments, games and interventions. They are presented at the computer game conference "Next Level" on April, 20th-21st. In addition, a reader featuring the projects is in print. It can be obtained at the conference, a PDF can be found at: http://pixelsix.net/pointclick/
Feb 24, 2010
The KHM, Academy of Media Arts hosts a workshop by Aram Bartholl dealing with adventure games and public space. The workshop is organized by Jonas Hansen and Lasse Scherffig, its results will be presented at the upcoming computer gaming conference "Next Level".